Output settings for crawling result - memory tree.
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| CrawlSettings ([NotNull] string filename, [NotNull] string caption, [NotNull] Action rootsCollector, CrawlOrder order) |
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override string | ToString () |
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static CrawlSettings | CreateUserRoots ([NotNull] Action objectsProvider) |
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static CrawlSettings | CreateStaticFields ([NotNull] Action objectsProvider) |
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static CrawlSettings | CreateHierarchy ([NotNull] Action objectsProvider) |
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static CrawlSettings | CreateScriptableObjects ([NotNull] Action objectsProvider) |
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static CrawlSettings | CreatePrefabs ([NotNull] Action objectsProvider) |
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static CrawlSettings | CreateUnityObjects ([NotNull] Action objectsProvider) |
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static IComparer< CrawlSettings > | PriorityComparer = new PriorityRelationalComparer() [get] |
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Output settings for crawling result - memory tree.
◆ Filename
string UnityHeapCrawler.CrawlSettings.Filename |
Resulting memory tree file name.
◆ IncludeAllUnityTypes
bool UnityHeapCrawler.CrawlSettings.IncludeAllUnityTypes = false |
Follow references to all unity objects or leave them for a later crawling stage
◆ IncludedUnityTypes
List<Type> UnityHeapCrawler.CrawlSettings.IncludedUnityTypes = new List<Type>() |
Follow references to unity objects of specific types
◆ MaxChildren
int UnityHeapCrawler.CrawlSettings.MaxChildren = 10 |
Maximum children printed for one object in memory tree. Children are sorted by total size
◆ MaxDepth
int UnityHeapCrawler.CrawlSettings.MaxDepth = 0 |
Maximum children depth in memory tree. 0 - infinity.
◆ MinItemSize
int UnityHeapCrawler.CrawlSettings.MinItemSize = 1024 |
Minimum object size to be included in memory tree.
◆ PrintChildren
bool UnityHeapCrawler.CrawlSettings.PrintChildren = true |
Print children in memory tree. Disable to include only root objects.
◆ PrintOnlyGameObjects
bool UnityHeapCrawler.CrawlSettings.PrintOnlyGameObjects = false |
Print only GameObjects in hierarchy mode.
The documentation for this class was generated from the following file:
- Assets/UnityHeapCrawler/CrawlSettings.cs